package  
{
	import org.flixel.*;
	/**
	 * ...
	 * @author morgan
	 */
	public class FlixelMain extends FlxGame 
	{

		public function FlixelMain():void 
		{
			FlxG.debug = true;
			SoundAssets.load();
			GameState.initializeLevels();
			super(320, 240, TitleState, 2);
		}
		
	}

}